-- card: 2898 from stack: in.lk_ -- bmap block id: 3439 -- flags: 0000 -- background id: 2569 -- name: -- part 1 (button) -- low flags: 00 -- high flags: A004 -- rect: left=42 top=137 right=160 bottom=183 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: All Finished Sir ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "All Finished Sir" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: A004 -- rect: left=42 top=159 right=182 bottom=183 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Help! ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "Help!" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: A004 -- rect: left=42 top=181 right=204 bottom=183 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Away I go! ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "Away I go!" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 15 (button) -- low flags: 00 -- high flags: A004 -- rect: left=331 top=225 right=248 bottom=472 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Never works ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "that trick never works" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: A004 -- rect: left=42 top=203 right=226 bottom=183 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Underdog is here! ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "underdog is here!" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: A004 -- rect: left=42 top=225 right=248 bottom=183 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: What's going on? ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "What's going on here?" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: A004 -- rect: left=186 top=137 right=160 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Come back here! ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "come back here!" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: A004 -- rect: left=186 top=159 right=182 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Look at the problem ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "look at the whole problem" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: A004 -- rect: left=186 top=181 right=204 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Phineas J. Whoopie ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "Phineas J. Whoopie" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 9 (button) -- low flags: 00 -- high flags: A004 -- rect: left=186 top=203 right=226 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: That's ridiculous ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "That's ridiculous" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 10 (button) -- low flags: 00 -- high flags: A004 -- rect: left=186 top=225 right=248 bottom=327 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: That's easy ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "that's easy" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: A004 -- rect: left=331 top=137 right=160 bottom=472 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Mr Know-It-All ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "Mr Know-It-All" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 12 (button) -- low flags: 00 -- high flags: A004 -- rect: left=331 top=159 right=182 bottom=472 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Get out! ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "Get out!" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: A004 -- rect: left=331 top=181 right=204 bottom=472 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: It's curtains ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "It's curtains Mr Peabody!" wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 14 (button) -- low flags: 00 -- high flags: A004 -- rect: left=331 top=203 right=226 bottom=472 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Here's something... ----- HyperTalk script ----- on mouseUp get the id of me put it into myid set hilite of button id myid to TRUE play "Now here's something..." wait until the sound is "done" set hilite of button id myid to FALSE end mouseUp -- part 16 (button) -- low flags: 00 -- high flags: A003 -- rect: left=315 top=266 right=321 bottom=386 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Install snds... ----- HyperTalk script ----- on mouseUp play "Boink" ResCopy end mouseUp -- part 19 (button) -- low flags: 00 -- high flags: A003 -- rect: left=160 top=266 right=322 bottom=231 -- title width / last selected line: 0 -- icon id / first selected line: 2478 / 2478 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: About.... ----- HyperTalk script ----- on mouseUp go to card "About" end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: A003 -- rect: left=82 top=267 right=323 bottom=153 -- title width / last selected line: 0 -- icon id / first selected line: 32670 / 32670 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play 'em all ----- HyperTalk script ----- on mouseUp repeat with count=1 to 15 get the location of button count click at it wait until the sound is "done" end repeat end mouseUp -- part 20 (button) -- low flags: 00 -- high flags: A003 -- rect: left=238 top=266 right=322 bottom=309 -- title width / last selected line: 0 -- icon id / first selected line: 1011 / 1011 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Home ----- HyperTalk script ----- on mouseUp play "Boingity" wait until the sound is "done" visual scroll left to gray visual venetian blinds to inverse visual iris close to black visual scroll right to white visual iris open to inverse visual barn door close go home end mouseUp -- part contents for card part 17 ----- text ----- This stack contains 15 snd resources which can be played in HyperCard and which can be moved to your own stacks. Press the "Install snds..." button to use Steve Maller's ResCopy XCMD to install snds without leaving this stack. The ResCopy XCMD is © by Apple Computer, Inc. and may not be sold for money. See the HyperCard help stack or Danny Goodman's book for information on using sound in HyperCard stacks. This stack is brought to you as FREEWARE from your Uncle Davy (David Rakowski, 60 Gorham Ave. #6, Brookline, MA 02146). These sounds and this stack are in the public domain and may be given or distributed to anyone in any form whatsoever. The snd resources in this stack and in Cartoon Sfx 2 were converted from a very nice collection of SoundCap files on the Boston Computer Society's "Music Disk D" from their shareware/public domain collection. If you simply feel you must pay someone for these great sounds, send a tax-deductible donation to the Boston Computer Society, One Center Plaza, Boston, MA 02108. Click on this field to make it go away.